Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for iOS
In the previous post, we looked at loading in texture data from a PNG file and uploading it to an OpenGL texture, and then displaying that on the screen in Android. To do that, we used libpng and loaded in the data from our platform-independent C code. In this post, we’ll add supporting files to … Continue reading Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for iOS»