Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Tag: Texture mapping

Android Lesson Six: An Introduction to Texture Filtering

In this lesson, we will introduce the different types of basic texture filtering modes and how to use them, including nearest-neighbour filtering, bilinear filtering, and trilinear filtering using mipmaps. You’ll learn how to make your textures appear more smooth, as well as the drawbacks that come from smoothing. There are also different ways of rotating … Continue reading Android Lesson Six: An Introduction to Texture Filtering»

Android Lesson Four: Introducing Basic Texturing

This is the fourth tutorial in our Android series. In this lesson, we’re going to add to what we learned in lesson three and learn how to add texturing.We’ll look at how to read an image from the application resources, load this image into OpenGL ES, and display it on the screen. Follow along with me and … Continue reading Android Lesson Four: Introducing Basic Texturing»