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Tag: Rust

Happy New Year 2017 Roundup – CHIP-8, Rust, and more

Lately, I’ve been more interested in learning about emulators and interpreters, down to the way that CPUs work at a low level. In university, the furthest down we got was C++ and we didn’t spend that much time there, so everything under that has always felt a little like black magic to me. To overcome … Continue reading Happy New Year 2017 Roundup – CHIP-8, Rust, and more»

OpenGL Roundup, Fall Edition

There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 … Continue reading OpenGL Roundup, Fall Edition»