Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Tag: per-fragment lighting

Android Lesson Three: Moving to Per-Fragment Lighting

Welcome to the the third tutorial for Android! In this lesson, we’re going to take everything we learned in lesson two and learn how to apply the same lighting technique on a per-pixel basis. We will be able to see the difference, even when using standard diffuse lighting with simple cubes. Assumptions and prerequisites Each … Continue reading Android Lesson Three: Moving to Per-Fragment Lighting»