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Learn how to develop mobile graphics using OpenGL ES 2

Tag: OpenGL ES 2 for Android: A Quick-Start Guide

OpenGL ES 2 for Android, Printed in Full Color

OpenGL ES 2 for Android is now in full color print! Have you ever wanted to learn more about OpenGL and graphics programming? With OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn about modern OpenGL graphics programming from the ground up. You’ll find out all about shaders and the OpenGL pipeline, and discover the power … Continue reading OpenGL ES 2 for Android, Printed in Full Color»

Beginning Android Games, to Learn More About Game Development for Android

I’m happy to announce that my book, OpenGL ES 2 for Android: A Quick-Start Guide, is now being readied to be sent off to the printers! I owe a special thanks to the publishers, to you guys, my readers and reviewers, and I also owe a special thanks to Mario Zechner, the creator of libgdx, … Continue reading Beginning Android Games, to Learn More About Game Development for Android»