Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Tag: Nexus S

Android Lesson Seven: An Introduction to Vertex Buffer Objects (VBOs)

In this lesson, we’ll introduce vertex buffer objects (VBOs), how to define them, and how to use them. Here is what we are going to cover: How to define and render from vertex buffer objects. The difference between using a single buffer with all the data packed in, or multiple buffers. Problems and pitfalls, and what … Continue reading Android Lesson Seven: An Introduction to Vertex Buffer Objects (VBOs)»

Google Celebrates 10 Billion Downloads on the Market: Several Great Apps Available for Only 10 Cents Each!

Android is booming very rapidly, and the market share has gone from nothing to dominating the market, within only a couple of years. I still remember when just a bit more than a year ago, competitors still thought that Android was only going to fill a niche market, and that it was “clunky” and “slow”. … Continue reading Google Celebrates 10 Billion Downloads on the Market: Several Great Apps Available for Only 10 Cents Each!»

Android Lesson Five: An Introduction to Blending

In this lesson we’ll take a look at the basics of blending in OpenGL. We’ll look at how to turn blending on and off, how to set different blending modes, and how different blending modes mimic real-life effects. In a later lesson, we’ll also look at how to use the alpha channel, how to use … Continue reading Android Lesson Five: An Introduction to Blending»