Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Tag: left-handed coordinate system

Understanding OpenGL’s Matrices

I often get questions related to OpenGL’s matrices: how do they work, how do they get built, and so forth. This is a topic that I have been frequently confused by, myself, and I feel that it warrants further explanation. To better understand OpenGL’s matrices, and how and why we use them, we first need … Continue reading Understanding OpenGL’s Matrices»