Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Tag: Johann Heinrich Lambert

Android Lesson Two: Ambient and Diffuse Lighting

Welcome to the second tutorial for Android. In this lesson, we’re going to learn how to implement Lambertian reflectance using shaders, otherwise known as your standard diffuse lighting. In OpenGL ES 2, we need to implement our own lighting algorithms, so we will learn how the math works and how we can apply it to … Continue reading Android Lesson Two: Ambient and Diffuse Lighting»