Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Tag: GLKit

OpenGL Roundup, April 10, 2014: GDC 2014 Report, libgdx 1.0, Data-Oriented Design and More…

Top stories GDC 2014 Report libgdx: We’ll go 1.0 next weekend! Recent posts A Performance Comparison Between Java and C on the Nexus 5 How Powerful Is Your Nexus 7? Finishing up Our Native Air Hockey Project with Touch Events and Basic Collision Detection Android native development Android on x86: Java Native Interface and the Android … Continue reading OpenGL Roundup, April 10, 2014: GDC 2014 Report, libgdx 1.0, Data-Oriented Design and More…»

Calling OpenGL from C on iOS, Sharing Common Code with Android

In the last post, we covered how to call OpenGL from C on Android by using the NDK; in this post, we’ll call into the same common code from an Objective-C codebase which will run on an iOS device. Prerequisites A Mac with a suitable IDE installed. An iOS emulator, or a provisioned iPhone or … Continue reading Calling OpenGL from C on iOS, Sharing Common Code with Android»