Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Tag: C++

OpenGL Roundup, Fall Edition

There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 … Continue reading OpenGL Roundup, Fall Edition»

Site Updates, and Thoughts on Native Development for the Web

I’ve recently been spending time travelling overseas, taking a bit of a break after reaching an important milestone with the book, and also taking a bit of a rest from working for myself! The trip has been good so far, and I’ve even been keeping up to date with items from the RSS feed. Here … Continue reading Site Updates, and Thoughts on Native Development for the Web»