Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Tag: book

Learning Java by Building Android Games — a New Android Game Coding Books for Beginners

I recently heard about Learning Java by Building Android Games, a new book by John Horton. John was one of the reviewers for OpenGL ES 2 for Android: A Quick Start Guide and helped me out when I was writing the book, so when I found out that he had a book of his own, … Continue reading Learning Java by Building Android Games — a New Android Game Coding Books for Beginners»

OpenGL ES 2 for Android, Printed in Full Color

OpenGL ES 2 for Android is now in full color print! Have you ever wanted to learn more about OpenGL and graphics programming? With OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn about modern OpenGL graphics programming from the ground up. You’ll find out all about shaders and the OpenGL pipeline, and discover the power … Continue reading OpenGL ES 2 for Android, Printed in Full Color»

Introducing OpenGL ES for Android: A Quick-Start Guide, Now in Beta

Hi all, After nearly a year of working with the great team over at The Pragmatic Bookshelf, I am happy to announce that OpenGL ES for Android: A Quick-Start Guide is now in beta! OpenGL ES for Android: A Quick-Start Guide follows in the tradition of this website and goes into more detail, teaching you how … Continue reading Introducing OpenGL ES for Android: A Quick-Start Guide, Now in Beta»