Android 4.4 for Game Developers APPS WORLD LONDON 2013 New Adventures in C++ with Cinder and More Objectively Stylish — The NYTimes Objective-C style guide. Vivante Unveils Less than 1 mm2 OpenGL ES 2.0 GPU for Wearables and Internet of Things (IoT) Devices Why use a Graphics Library instead of an Engine? (Ex: OpenGL vs Unity) – … Continue reading OpenGL Roundup, November 4, 2013»
This time around, we have some new live wallpapers as well as a new Android application using OpenGL ES 2.0. Check them out below… 3D Ganesh Live Wallpaper https://play.google.com/store/apps/details?id=com.justharinama.ganeshlivewallpaper 3D Narasimha Live Wallpaper https://play.google.com/store/apps/details?id=com.justharinaam.narasimha 3D Jagannath Live Wallpaper https://play.google.com/store/apps/details?id=com.justharinama.skynormalwall Military Mobile Military Mobile features accurate information regarding Military Bases, Military Ribbons, and Military Ranks. Military … Continue reading OpenGL Roundup, October 28, 2013: Narasimha Live Wallpaper, Military Mobile and more…»
Here’s the beginning of a new series on OpenGL ES 2.0 for iOS, using Apple’s GLKit. GLKit to the max: OpenGL ES 2.0 for iOS – Part 1: GLKit Features OpenGL ES 2: How does it draw? ROBOVM BACKEND IN LIBGDX NIGHTLIES AND FIRST PERFORMANCE FIGURES! – Libgdx is moving to a new backend for iOS … Continue reading OpenGL Roundup, September 19, 2013»
As some of you may already know, Apple recently announced the iPhone 5s & 5c at their annual iPhone event, and one of the new updates is that the iPhone 5s will also be coming with support for OpenGL ES 3.0! Google announced support for OpenGL ES 3.0 with their release of Android 4.3 not … Continue reading OpenGL Roundup, September 12, 2013»
From the Android Developers Website: OpenGL ES 3.0 for High-Performance Graphics Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API … Continue reading Android 4.3 Jelly Bean Introduces Support for OpenGL ES 3.0»