Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

OpenGL Roundup, November 4, 2013

Android 4.4 for Game Developers

APPS WORLD LONDON 2013

New Adventures in C++ with Cinder and More

Objectively Stylish — The NYTimes Objective-C style guide.

Vivante Unveils Less than 1 mm2 OpenGL ES 2.0 GPU for Wearables and Internet of Things (IoT) Devices

Why use a Graphics Library instead of an Engine? (Ex: OpenGL vs Unity) – Graphics Programming and Theory – GameDev.net

From the libgdx blog: “Intel Developer Zone and  are holding a couple of code fests over the next few weeks in Berlin, New York and Santa Clara. During these events, Intel will help you port your Android apps using native code to x86, free of charge!”

Check out the source code for the new acko.net front end: https://github.com/unconed/fuse10/.

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