In the last post, we covered how to call OpenGL from C on Android by using the NDK; in this post, we’ll call into the same common code from an Objective-C codebase which will run on an iOS device. Prerequisites A Mac with a suitable IDE installed. An iOS emulator, or a provisioned iPhone or … Continue reading Calling OpenGL from C on iOS, Sharing Common Code with Android»
For this first post in the Developing a Simple Game of Air Hockey Using C++ and OpenGL ES 2 for Android, iOS, and the Web series, we’ll create a simple Android program that initializes OpenGL, then renders simple frames from native code. Prerequisites The Android SDK & NDK installed, along with a suitable IDE. An … Continue reading Calling OpenGL from C on Android, Using the NDK»
I’ve recently been spending time travelling overseas, taking a bit of a break after reaching an important milestone with the book, and also taking a bit of a rest from working for myself! The trip has been good so far, and I’ve even been keeping up to date with items from the RSS feed. Here … Continue reading Site Updates, and Thoughts on Native Development for the Web»