Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Category: iOS

OpenGL ES Resources and Best Practices

The first place to start for OpenGL documentation on the various mobile platforms is straight at the source: Google’s Android documentation has a small amount of info about OpenGL, though not too much. You’ll get an overview of the APIs and learn how to exclude your application from unsupported devices. According to the OpenGL Dashboard, … Continue reading OpenGL ES Resources and Best Practices»

Developing a Simple Game of Air Hockey Using C and OpenGL ES 2 for Android, iOS, and the Web

Some of you have been curious about what the air hockey game from the book would be like if we brought it over to other platforms. I would like to find out, myself. 🙂 In the spirit of my last post about cross-platform development, I want to port the air hockey project over to a … Continue reading Developing a Simple Game of Air Hockey Using C and OpenGL ES 2 for Android, iOS, and the Web»

Site Updates, and Thoughts on Native Development for the Web

I’ve recently been spending time travelling overseas, taking a bit of a break after reaching an important milestone with the book, and also taking a bit of a rest from working for myself! The trip has been good so far, and I’ve even been keeping up to date with items from the RSS feed. Here … Continue reading Site Updates, and Thoughts on Native Development for the Web»

OpenGL ES Roundup, March 9, 2012

Thank yous and mentions A big thank you goes to the following guys who have recently kindly featured Learn OpenGL ES: The Khronos Group. The Khronos Group is a non-profit, member-funded consortium dedicated to open and royalty-free standards for graphics, parallel computing, and dynamic media. There is a lot of cool stuff going on over … Continue reading OpenGL ES Roundup, March 9, 2012»