Learn OpenGL ES

Learn how to develop mobile graphics using OpenGL ES 2

Category: Game Development

Calling OpenGL from C on Android, Using the NDK

For this first post in the Developing a Simple Game of Air Hockey Using C++ and OpenGL ES 2 for Android, iOS, and the Web series, we’ll create a simple Android program that initializes OpenGL, then renders simple frames from native code. Prerequisites The Android SDK & NDK installed, along with a suitable IDE. An … Continue reading Calling OpenGL from C on Android, Using the NDK»

Beginning Android Games, to Learn More About Game Development for Android

I’m happy to announce that my book, OpenGL ES 2 for Android: A Quick-Start Guide, is now being readied to be sent off to the printers! I owe a special thanks to the publishers, to you guys, my readers and reviewers, and I also owe a special thanks to Mario Zechner, the creator of libgdx, … Continue reading Beginning Android Games, to Learn More About Game Development for Android»

Developing a Simple Game of Air Hockey Using C and OpenGL ES 2 for Android, iOS, and the Web

Some of you have been curious about what the air hockey game from the book would be like if we brought it over to other platforms. I would like to find out, myself. 🙂 In the spirit of my last post about cross-platform development, I want to port the air hockey project over to a … Continue reading Developing a Simple Game of Air Hockey Using C and OpenGL ES 2 for Android, iOS, and the Web»

Open Source Cross-Platform OpenGL Frameworks for Android

Let’s say you’ve decided to develop the next viral game for Android. You now have a choice: Do you go with a pre-packaged solution, flawed and rough around the edges though it may be, or do you decide to DIY (Do It Yourself) which has the disadvantage of reinventing the wheel and spending more time … Continue reading Open Source Cross-Platform OpenGL Frameworks for Android»